The current focus in finishing our game is level lighting 💡We have many glowing objects, some are moving, some are static. Rendering in-game lights can be demanding on the computer, so we are compromising between the volume of lights and computer performance. We aim to optimize the lighting in order to spare resources, with the use of the Lights 2D package from Unity.
This first picture and video is without full lighting, from an older version of our level:
The second picture and video are showing the current version of the level with added lighting, for example for the Guardian and the coins.