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IdleTale comes up mix of RPG and incremental games. The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions. The unique things about this game are the mechanics involved in the player's progression along the game. There are skills, talent trees, loot and gear system, dungeons, raids, and even the typical "ascension" system. Fight bosses, get their loot, buff up and take the next step in your journey!

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Hello everyone!

This was the very first post about my first idle game's idea. It got so much support I decided to keep going with it.

Fast forward three months and an official, Early Access version has released for everyone!

Four months ago I started this project as a little something to spend time on. I ended up enjoying it so much I decided to make it a full game.

This project comes up mix of my passion for RPG and incremental games. I wanted to create something that I would LOVE to play myself, and put in it all the features I missed (or would have liked to see) in all the idle games I've played.

  • The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.

Gold is the main currency of the game


  • You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".

Killing enemies is the main source of Gold


  • You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".

Passive Gold Upgrades


  • Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from. I'm still looking forward to add something like "Luck" for looting or boosting Multi-hit chance (another player stat affected only by gear).

Skills tab


  • Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.

Gear tab


  • There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and loot. Ez pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places (Map, here we go).

Dungeon Explorer


Dungeon preview


  • Map: well, it's a map. It lets you travel between zones, with different monsters, different loot, different everything. I still have to work on its interface, for now it's just a button on the screen. Each zone has its own monsters and these have their own level. You can scale them up with the:

Map


  • Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).

Codex with enemies undiscovered


Codex with enemies unlocked


  • Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.

Talents tab



  • The Quest tab is one of the main parts of this game. Quests will not only help you progress faster, but they'll also always give you something to pursue and act as a tutorial for each newly introduced mechanic or system.

Quest progression


Quests tab


Now, for the new content!

All of this was part of the content of the Alpha. Now, with the official release, there's a lot more content!

  • Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.

Glory tree


  • Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.

  • They do also feature mechanics, so it's a battle where skill will determine whether you succeed or not.

Raid Explorer


Raid boss


  • There's also an Achievements system!

Achievement unlocked


  • And unlockable Characters to play with!

Characters


And there's no ads nor P2W stuff! There's not even microtransactions, but there might be cosmetics in a future.

Again, I would appreciate it if you joined my Discord server in case you were interested in the game. I'm trying to reach out people with the same likings as me to make this the best idle RPG we can.

You can find a little trailer there and a chopped minute of gameplay in case you wanna see the game in action.
Discord.gg

Oh, and don't mind the "+1hr Idle" button. That's just for testing purposes.

Thank you if you've come this far reading!

Oh, and of course it's totally free. I'm not even doing crowdfunding. I do this because I enjoy it and I'm really passionate about these videogame genres.

IdleTale - the new incremental RPG's demo is out!

IdleTale - the new incremental RPG's demo is out!

News

Hi everyone. I'm Ed, developer of IdleTale, a currently small project for a new incremental RPG I'm working on - and I'm here to announce there's a playable...

IdleTale's Pre-Registration has started!

IdleTale's Pre-Registration has started!

News

IdleTale has ended its alpha testing state and it's open for pre-registration in Google Play, having a release date sooner than we thought!

IdleTale is currently in closed Alpha accepting testers!

IdleTale is currently in closed Alpha accepting testers!

News

IdleTale's closed Alpha testing has begun and you all are invited! Come fast before the slots fill up! (Incremental RPG)

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IdleTale (Android)

IdleTale (Android)

Demo

-Android build Download the IdleTale.apk file and install it. This serves as well for updates.

IdleTale (Windows)

IdleTale (Windows)

Demo

-Windows build. For Android, check the links in itch io!

Post comment Comments
ErsatzSoul
ErsatzSoul - - 2 comments

Shame no 2nd map, talants, trees and gear yet.
So far seems pointless to upgrade codex beyond lvl 5 and character`s stats as they simply cannot give more gold then passives and no quicker spawn.
Also would be nice to have options window (to mute sound etc) and have info how much g/sec does each potion/ets give in total

Stat idea: dex/agi for atk speed

Reply Good karma Bad karma+1 vote
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