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*Everything is subject to change* National Farm is a 3D, single-player, isometric, simulation game where the player takes the role of someone who finds a destroyed village and decides to repair it. The gameplay consists of the player gathering resources like olive seeds and planting them in order to get money to get materials to repair the damaged houses, as the player progresses and gets more seeds, other kinds of more lucrative seeds and products will be unlocked.

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Introduction

Greetings indiedb !

Welcome back to our 8th devblog ! Since we couldn't upload a devblog last week this one will be a bit bigger than usual.


Character Concept Art

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farmerr


The concept art for our main character is finished, at the top you can see the silhouette studies that we used to decide the overall "shape" of our character and once that was defined, we made some color studies.


UI Design


ui1

UI2

ui3


Above you can see our first concepts for the UI, being a resource management game you will be spending a lot of time on the menus so it is importante that these are well studied and executed.


Conclusion


That is it for now.

Thank you all for sticking around, please let us know your thoughts on what we've shown you so far, your feedback is more important than you might think !

See you all next time !


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National Farm Devblog #7 Concept Art and Logo

National Farm Devblog #7 Concept Art and Logo

News

In this devblog we show another concept art for our level as well as the official logo for our game.

National Farm Devblog #6 - More Detailed Concept Art

National Farm Devblog #6 - More Detailed Concept Art

News

In this devblog we showcase more of our concept art.

National Farm Devblog #5 - Detailed Concept Art and more Blockout

National Farm Devblog #5 - Detailed Concept Art and more Blockout

News

In this week we showcase our progress with the concept art of our game as well as changes to the blockout

National Farm Devblog #4 - First Blockout

National Farm Devblog #4 - First Blockout

News

In this devblog we showcase our first tests of level design inside the engine.

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