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“Somber Home” is an atmospheric horror game where the player takes on the role of a young boy named Jeremy, who desperately tries to find his mother who suddenly went missing somewhere in the house, but his task won't be easy, a storm made the power went out, now he has to wander around in the dark trough the hallways, but things beyond his comprehension start to happen.

With its atmospheric setting, tense gameplay, and haunting narrative, "Somber Home" delivers a gripping experience that will keep players on the edge of their seats as they journey through the darkness to uncover the fate of Jeremy's mother.

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To start this article, let me make a quick explanation. In "Somber Home," gameplay loops and the game flowchart work together to create an engaging experience. Gameplay loops involve repetitive actions like exploring, collecting items, and solving puzzles, keeping players engaged. The game flowchart outlines the game's structure, detailing the sequence from introduction to resolution. Together, they ensure a cohesive and immersive journey, driving the narrative forward and maintaining player interest.


Game Flowchart

The game flowchart for "Somber Home" illustrates the progression and key elements players will encounter throughout the game. It provides a structured overview of the game's flow, from the initial introduction to the final resolution, ensuring a cohesive and engaging player experience. The flowchart includes:

Flowchart


  1. Introduction and Tutorial:

    • Introduction to the story and main character, Jeremy.
    • Basic tutorial on movement, interaction, and inventory management.
  2. Exploration:

    • Navigating the dark, eerie environment of the somber home.
    • Encountering locked doors and hidden pathways.
  3. Item Collection:

    • Finding and collecting key items needed to progress.
    • Managing inventory and understanding item usage.
  4. Puzzle-Solving:

    • Facing various puzzles that block further progress.
    • Using logic and clues found in the environment to solve puzzles.
  5. Story Progression:

    • Uncovering pieces of the narrative through exploration and puzzle-solving.
    • Discovering clues about Emily's disappearance.
  6. Critical Encounters:

    • Confronting moments of heightened tension and fear.
    • Making choices that impact the story's outcome.
  7. Climax:

    • Reaching the peak of the story with the most challenging puzzles and intense encounters.
    • Final discoveries that reveal the truth about Emily.
  8. Resolution:

    • Concluding the story based on the player's actions and choices.
    • Providing closure and tying up narrative threads.

The flowchart ensures that each stage of the game is logically connected, guiding players through a compelling journey filled with suspense, mystery, and emotional depth.


Gameplay Loop

This loop is designed to keep players engaged, motivated, and progressing through the game. It's essentially the core cycle of gameplay that players experience throughout their time with the game.

Loop

  1. Exploration:

    • Players begin by exploring the game environment. This involves moving through different areas, discovering new rooms, and encountering various in-game elements.
  2. Scary Scene:

    • During exploration, players may trigger scary scenes, which are designed to enhance the horror atmosphere and keep the tension high.
  3. Puzzles:

    • Exploration often leads to discovering puzzles. These puzzles need to be solved to progress further in the game. Successfully solving a puzzle provides the player with rewards, typically in the form of items.
  4. Reward:

    • Upon solving a puzzle, the player will receive an items. These items are crucial for further exploration and solving additional puzzles.
  5. Items:

    • Collected items are used to unlock new areas or solve more complex puzzles, progressing through the story.

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The Game Loop in the center emphasizes that this cycle of exploring, encountering scary scenes, solving puzzles, receiving rewards and using items is continuous, ensuring that players remain involved and immersed in the game. This cycle helps to maintain a dynamic and attractive gaming experience, which is essential for keeping the player involved in the game's narrative and challenges.


After this technical information, I would like to thank everyone for reading this far and for continuing to support our game, your support helps a lot in the development of this project.

That said, thank you for being with us and stay tuned for next week's article!

Somber Home DevLog #7 - User Interface

Somber Home DevLog #7 - User Interface

News

Hello, everyone! We're showing you the interface for our game. We've decided on the color palette and typographic style we're going to use for our user...

Somber Home DevLog #6 - Unity Build Update

Somber Home DevLog #6 - Unity Build Update

News

Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.

Somber Home DevLog #5 - Level Design (Sketches)

Somber Home DevLog #5 - Level Design (Sketches)

News

Living room sketches for our game "Somber Home"!!!

Somber Home DevLog #4 - Game Mechanics

Somber Home DevLog #4 - Game Mechanics

News

Main game mechanics added to our game "Somber Home".

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