Just an average, everyday newcommer to the modding scene!
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Hey, are you going to finish the Doom Royale mod? If not, i would love to do so!
Even if you are going to finish it, i would like to help. For instance, adding ZDoom support is trivial and might have quite a few benefits. Maybe also fix a couple bugs with your ACS code.
By the way, i have been making bots for ZDoom/Zandro, and because they have waypointing support, i thought they could be a good fit for Doom Royale.
EDIT: Yeah this name sucks horribly but it's been 4 years since i started using it and i haven't bothered to change it.
Hello! I think this mod is amazing, and I would like to be a part of it. for 0.5 (or whatever it is you are working on), I would like to add music to the opening cutscene and change it to be accurate with the lore of the game. Is there any way I can share the files with you?
Hello ^_^. I do not know if you are still active with DOOM:one, but I would like to ask if you could please give me information on how to edit your mod to setup my own personal touches to it. I will not release anything as it is your mod, but I would like to add more demons, learn about mapping, coding and how to work on a mod as yours is an excellent template for me to do this. I wish you the best and may you be blessed in all of your endeavors. Peace ^_^.
It's 2:15 in the morning... And I've just had the single defining idea for DOOM:ONE... Shame I'm too ******* tired to work on it!! Tomorrow is going to be a pain in the arse to engineer but I think everyone following the mod is going to love the direction I am about to take with DOOM:ONE. Hopefully I wll be able to give you a sneaky peek of what is to come tomorrow afternoon!!
First, I'd just like to say GREAT MOD! You're clearly very talented. I just wanted to let you know that the bridge that leads to the exit at the very end of E1M7 doesn't work when you try to go under it to kill those Shotgun Guys. Just wanted to let you know :)
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WHat happened to DOOM: One?
Hey, are you going to finish the Doom Royale mod? If not, i would love to do so!
Even if you are going to finish it, i would like to help. For instance, adding ZDoom support is trivial and might have quite a few benefits. Maybe also fix a couple bugs with your ACS code.
By the way, i have been making bots for ZDoom/Zandro, and because they have waypointing support, i thought they could be a good fit for Doom Royale.
EDIT: Yeah this name sucks horribly but it's been 4 years since i started using it and i haven't bothered to change it.
This comment is currently awaiting admin approval, join now to view.
what happened to doom one?
This comment is currently awaiting admin approval, join now to view.
Hello! I think this mod is amazing, and I would like to be a part of it. for 0.5 (or whatever it is you are working on), I would like to add music to the opening cutscene and change it to be accurate with the lore of the game. Is there any way I can share the files with you?
Hello ^_^. I do not know if you are still active with DOOM:one, but I would like to ask if you could please give me information on how to edit your mod to setup my own personal touches to it. I will not release anything as it is your mod, but I would like to add more demons, learn about mapping, coding and how to work on a mod as yours is an excellent template for me to do this. I wish you the best and may you be blessed in all of your endeavors. Peace ^_^.
It's 2:15 in the morning... And I've just had the single defining idea for DOOM:ONE... Shame I'm too ******* tired to work on it!! Tomorrow is going to be a pain in the arse to engineer but I think everyone following the mod is going to love the direction I am about to take with DOOM:ONE. Hopefully I wll be able to give you a sneaky peek of what is to come tomorrow afternoon!!
First, I'd just like to say GREAT MOD! You're clearly very talented. I just wanted to let you know that the bridge that leads to the exit at the very end of E1M7 doesn't work when you try to go under it to kill those Shotgun Guys. Just wanted to let you know :)