It's happening!!! I love the descriptions, and the addition of physical material properties is very exciting. :D
It's happening!!! I love the descriptions, and the addition of physical material properties is very exciting. :D
There's always a light at the end of the tunnel. In this case it's a star (which is now an actual light source!).
Good lord, what hath Dirkson wrought? It's terrifying!
Very nice! What are those gold looking bits? Gold?
Oh cool - sounds like you have good things in store for the game visually! I'll be tracking it.
This is just my personal preference, but I personally don't care for cell shading in space games because I find it gives an overly cartoony feel. I'm sure others feel differently, and your execution of the style may be different from what I've seen. I like the current textures for asteroids, and somewhat higher res versions of the textures on the debris and ships would look good, I think.
Looks cool! I really like the atmospheres and the color palette.
I'm about to dive back into the New Horizons mod for probably the fifth time - I just can't stay away! I know when this game is finished my search for the most immersive, realistic age of sail game will be complete. Keep up the great work guys!
Awesome! This brings us one step closer to multiplayer space survival and buttery battles, and that pleases me. :)
Fantastic! I'm sure that will be a constant process of tweaking the ore types and levels, as it will directly impact the game's future economy. For now, any random amount of ore will do!
Do you factor in rarity yet?
Can't wait to see these holds filling up with glorious ore! $_$
Hey - I'm not the dev, but he has long discussed various projectile weapons like railguns, gauss coil guns, regular gunpowder guns, and various missiles/rockets. Those should be pretty awesome in effect once the physics engine is fully implemented! The voxel damage engine already works, and you can imagine how chewed up ships will get by projectile weapons.
Right now there's only a prototype laser that - depending on its power setting - gradually heats and melts blocks at low levels, or instantly vaporizes voxels at high levels. In future, energy weapons will draw from the ships' power grids, so projectile weapons will have the advantage of not producing as much waste heat and hogging power. Although railguns and gauss guns will draw power of course, and their power levels will also be adjustable to vary the velocity.
Interesting! I don't know how realistic it is, but I think it fits into the world of Windforge and creates an interesting tactical consideration.
Can't wait to play the game!
Still looks awesome! When this is all hammered out, the lighting is going to be amazing. Very high contrast and spacey.
I can attest to this - I tried it out the other day inside the bridge of a large ship lit by multiple red lights. The soft red glow contrasting with the black of shadows inside and space outside was incredibly atmospheric.
Whoa... far out, man. Looks like something exploding in a space fireball.
Shadows and working inventory all in one week! It's like Christmas all over again! :D
This is so cool! Shadows are going to change the game's whole aesthetic in an awesome way. It'll look much more spacey, I think.
Well, looks like I've found yet another game I have to buy.
My interest is piqued! This looks completely unique. Best of luck with the Kickstarter - here's hoping you can get some good media coverage!
That's got "Walloping" written all over it.
That's a cool thing, Walloping! I especially enjoy the Sakura tree at the center.
That looks *really* cool. Like some kind of ancient, arcane alien structure with mysterious origin and inscrutable purpose. I dig it.
Looking awesome! As always, very impressed. I like that there will be classes, and I love that things like oxygen and fuel will be gameplay mechanics, and the bit about the speech was also very exciting!
More people need to learn of this game!
I like it! Very unique support beams. You could accomplish the same thing, albeit with a plainer straight-line style, using slopes.
I wonder how such support beams will work, structurally, when structural stress and deformation physics are added.
Yep, cargo holds to hold solid materials and tanks to hold liquids and gasses are planned. They container will actually need to be be big enough to contain its contents too.
Insolent.
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